// TOWN SPECIAL ENCOUNTERS
//    Town 142: Lost Isle

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2840,"Harmon");
	set_personality_name(2841,"Captain Brooks");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14201,"Beware the basilisk.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14201,"Don't leave town.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14201,"They'll freeze you with a gaze.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14208,"Busy. Busy.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14208,"Good herbs on these islands.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14208,"Can make a few things.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14208,"As long as it's quick.");

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

